Vinclair, Alice Downing, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, Parker VanDerMeide, KFB_Patreon, teszt, Alex Reyes, David Davidson, eric sun, Benoit David Baillargeon, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Vanessa, Ben Pytlik, Robert D O'Dell, Scarlett, Chris Francis, Alexander Garcia, Serena Verden, Alexander Griffiths, SnipsGTI, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Andrew Patton, Nicole Patten, Clementine Turner, ted valen, T. Shout outs: Stacey, Lasse, Poodlenuke, Randall Welker, Agatha Wolfie, Shyler Lance, Bryan Sheairs, matteo carbini, Alison Willis, Koto Sinclair, Kris Drummond, Sarah Holland, Joshua Warren, Joshua David Maddox, Sarah A Creasey, Chanell taylor, Marcel Woodman, Standish Writes, Ray Bissonnette, Joe Farabaugh, Joe Dalby, Joline Tran, Matt Price, Das Meses, Yuki, ShortyMcgibble, Mr. Becoming a patron will upgrade your account to premium, giving you no ads and more features. Even just disabling your adblocker will help (it's only text and plain image ads I promise). Check out our huge collection of hot Table Top Minis and receive Free. If you find these tools helpful, please consider supporting this site. Shop D&D Nolzurs Marvelous Unpainted Minis: W12.5 Beholder at Miniature Market. Each lair can be unique to the personality of the Beholder you create, allowing for more traps or more space as you see fit.This website exists thanks to the contribution of patrons on Patreon. To create a more difficult encounter, ensure that there are no weapons and bones of fallen heroes nearby that players can use against you to evade your traps. Some will utilize spectral eye rays or appendages to grapple or blast while others may create difficult terrain. Many Beholders tunnel through these cavernous spaces when creating their lair, utilizing their disintegrating eye beam to connect vertical passageways with cavernous chambers so that the lair is free of blind spots where pesky heroes can creep about in the shadows.Īside from these passageways, the Beholder’s lair actions are centered around trapping players in the open, so they will be easier to attack without entering melee range. This means when you describe the lair itself, ensure you have envisioned hundreds of feet for your Beholder to hover high above the party. Melee combat is a weak point for Beholderkind, so it is best to avoid it at all costs. Beholders are at their most powerful in a location that has a high, lofty ceiling so that they can hover above their prey and avoid melee range combat. The most important aspect of the lair you build will be the depth of the terrain. Where is your party right now? (Geographically).Is this encounter for story purposes alone or just to spice things up?.How difficult should my encounter be? (Easy, Medium, Hard, or Deadly).What is the skill level of my players? (Not necessarily character level, but how deep a player’s understanding of gameplay is.).How many players do I actually have participating in this encounter? (Classic scheduling conflicts, a DM’s woes.).Knowing these can be helpful, however, sometimes CR alone is not enough to gauge the potential success of your encounter there are other things that you must consider as a DM to help decide which of these variants is best suited for combat against your party. (For example, if a creature has a Challenge Rating of 5, this means that the encounter is best suited for four players who are all level 5.)īeholderkind have three variants with vastly different Challenge Ratings. ![]() ![]() If you are not familiar with Challenge Rating, it is a basic classification of encounter difficulty determined by a base amount of players (four) and their corresponding average level.
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