Well this isn’t just a minor bonus toy to play with once you’ve finished the game. We mentioned before how certain powerups become unlocked and available in previous levels. Strangely, most of the bosses in the game are big pushovers, requiring minimal effort or skill.Įven for those, like us, who experienced reams of frustration as the game approached its conclusion, something unexpected and really cool happens after finishing the game: it becomes more fun. After the traumatic crab-robot, the game gets in a worse mood and throws the same robot at you again, except this time with no checkpoints so if you die during an even longer chase sequence, you go minutes back to the beginning every time. This is what we were talking about when we said sometimes Sonic Colors hates your guts. So we did what the game told us to do, and died over and over. See, the side-to-side prompt is supposed to tell you what to do after successfully completing the dash, but just triggers anyway regardless of what happens. Turns out we had to hold the B button down for an arbitrary amount of time, even though a single tap of the button caused the prompt to disappear and triggered the next prompt (move side-to-side) which was in fact completely incorrect for the situation at hand. This happened over and over until we lost count. Four times in a row, dead, and back to the beginning of the level. Uh, what? Now the Navigator tells us to move from side to side. Now the Navigator informs us we must press B, which activates Sonic’s dash. At first, the frequency and variety of these powerups is limited, but as you complete levels and discover new forms, these powerups populate previously played levels, opening up new avenues for exploration. Sonic can become a cyan laser and reflect through certain crystals or antennae, or change into a yellow drill and plumb the depths beneath the surface of the world (our favorite), or become a pink ball of spikes and traverse any wall or ceiling. The colors aren’t just a reference to the game’s aesthetic, but also call out one of its best elements: powerups that transform Sonic into brightly-colored alien shapes. There’s a nice mix of the two perspectives, with a bit more emphasis on 2D, which fans will probably prefer. There are two main types of gameplay, often alternated within a single level: side-scrolling 2D racing and platforming, and a head-on running perspective that focuses mostly on just racing. It takes place in an orbital amusement park, and while the world map looks like an embarrassing copy of Mario Galaxy, the actual levels are very much Sonic. Forget about limitations of the Wii: this game just flat-out stuns with its huge backdrops, shiny platforms coated in a delicious candy-gloss, and of course, its palette of glittering colors. Sonic Colors, as befits its name, is a gorgeous game.
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