Sword of the Necromancer launches on Kickstarter on April 8th, and later this year on steam in 2020, to keep up with the latest news on the game follow and join the official, Discord, Twitter for the game. Local co-op play: Use the Flask of Homunculus to create a copy of the playable character and play with a friend in local co-op game.Learn the truth: Discover Tama and Koko’s past as you advance through the dungeon.Also, you can choose to exit the dungeon at some moments, losing all your level progress but maintaining all your equipment. You will lose all your equipped weapons and monsters, but you will retain half the level you achieved in your run. Death is not the end: Each try gets you closer to the Necromancer.Improve your summoned monsters by fighting alongside them. Level up: enhance your character by fighting enemies and upgrade your stats.Fight with all your might: defeat your enemies using a variety of weapons and objects and dominating the fluid head-to-head battle system.Gather weapons and relics: each weapon is different from the others thanks to the procedural weapon generation system, which gives them various effects and attributes.Turn your foes into allies: use the Sword of the Necromancer to revive defeated monsters and make them fight alongside you. Have 4 different types of weapons equipped at once 9.4 Can't touch this Clear a dungeon floor without taking damage 8.1 Dwarf in the Flask Use the Flask of Homunculus 7.4 No matter the cost Resurrect Koko 7.3 Useless Useless Evade an enemy attack with a dodge 6.2 Relic Hunter Have 3 different relics equipped at once 6.Here is a full list of what to expect from Sword of the Necromancer. The game also features a head to head battle system, and several weapons and items throughout the game for players to find and use. Players will find several intriguing gameplay elements in Sword of the Necromancer, such as the ability to use an item called the Flask of Homunculus, that item will clone the player and allow friends to play with them. Sword Of The Necromancer’s Gameplay Features Local Co-Op Play: Use the Homunculus Flask to create a copy of the playable character so you can. Players will have to amass a small army of monsters while equipping several kinds of weapons and relics, In order to level up and take on bosses that stand in your way of bringing Kovo back to life. Flask of Homunculus IR Code for those who want to start playing 2 Player Mode right after the tutorial. Learn about Tama and Kokos past as you explore the dungeon. The game’s story revolves around the character Tama, who is on a quest to bring back a priestess called Kovo from the dead. Sword of the Necromancer is an exciting new a dungeon-crawler action RPG with rogue-like elements, where one of the main features is the ability to revive slain foes and make them fight for you. Along with this announcement, JanduSoft has released a teaser trailer on their youtube channel that will be linked below be sure to check it out, That said here is everything we know so far about the upcoming game Sword of the Necromancer. We have several surprises for the two-player mode, we can assure you the difference in the resurrection mechanic (which would be the only one! In every other way the players are exactly the same and can do the same things) doesn't make this mode any less fun.JanduSoft and Grimorio of Games have just announced their new game Sword of the Necromancer is coming to both Kickstarter in April and Steam later in 2020. We have showcased the game at several shows and fairs, and it's true that this is a concern most players express early, but once they start playing in the two player mode they quickly forget about it and start working together and having fun, each one specializing in different types of combat (one with summons, the other more head-to-head). I hope you can understand better our reasons for not letting the "Homunculus" player summon monsters. Lore-wise, the second player is a summon (a "clone" created using an item), and also there is only one Sword of the Necromancer so it would not make sense that the summon has it too (this is the weakest reason, but is also an important one to mantain coherence in the game's story). We cannot make the game harder in the 2 player mode by making the enemies harder, as those enemies can later be used as summons, so it would ironically make the game easier. Having an arbitrary limit (for example, just let each player summon one monster, or having 3 monsters tops at the same time regardless of who summoned them) would be too convoluted to understand quickly for the players and would make it frustrating. Second player already makes the game much easier, having 6 monsters at the same time (3 per player) would make it even easier to a point the game wouldn't be fun (you could just summon 6 monsters and let them do the work for you) The second player ("Homunculus") can't summon monsters for several reasons, the most important being game balance.
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